Each assignment and the final project will have specified due dates during the course of the semester. The outline for each assignment will follow a tight and rigorous schedule with multiple milestones set during the course of each stage and should be followed closely. As each facet of a project relies on one another, falling behind will cause major delays in the implementation of your rationale and solutions. Throughout the course, you will rely on external criticism and feedback as the nature of each piece intends to evoke specific reactions from an array of people. Each of the assignments are geared to building on the finished installation.
Understanding the importance of UX and the symbiotic relationship it has with the UI will be explored and built on. Simply having a well developed display that gets across the information will work on only one level. How can a well developed experience be paired with a rich visual design that attracts and provides the much needed information that is both enjoyable and memorable. How something is delivered is often more important than the content itself. Allow yourself to follow multiple avenues of delivery.
Each assignment will be developed on screen and accompanied with miniature prototype representations. You will also develop screen renderings to showcase the utilization of space and relationship to the environment itself. Programs that you are already familiar with will be utilized during this course. The end result will show each design piece separately, each piece put into the overall design and a final small scale prototype. This class is about problem solving. Not only the design but also dealing with the space that your design works within.
Assignments will be handed in at the end of class with specified due dates. We will begin working on the next piece of the overall project the following class. This will allow ample time during that final class to put the finishing touches on your designs. Craftsmanship will be just as important and you will need to take this into account when allocating time and resources. Brand new blades at your disposal, long and sturdy straight edges and of course a large cutting mat will be tools necessary almost every single day.
Please come to each class prepared to show your progress with the current assignment. Be sure to have continued your work outside of class time and arrive with a substantial amount of progress to show.
You will be developing small scale prototypes and on screen renderings of your work multiple times throughout the project. Just as in other design classes and projects, the first solution seldom yields the strongest result. Taking your design off screen and looking at your solutions in a proper environmental context is important. Your rationale and executions will evolve over time and you must document these changes and tweaks. Prints and photos of your work should be printed and placed in your sketch book. Also keep track of feedback. Not only from classmates and myself but other people who will provide invaluable insight into your design solutions. Each project has a different target so finding many different angles of interpretation will be helpful in the development of your overall design piece.
On crit days, do not expect to come and print out of your work before the crit begins. Class crits will begin immediately so all students have ample time to show their work and receive the critical feedback from fellow classmates. Then if time allows, the remainder of class will be spent reflecting and absorbing the criticism. You will decide which feedback will be useful and which will be set aside. Then take that information and find a way it can help move your project forward. These crits are vital to learning how one can articulate their reasons for the design choices and re-evaluate those rules. Please do not miss classes when a crit is scheduled.
Projects are due on their date without any exceptions. If you miss a due date, your project will be docked a full letter grade for every class day that passes. No exceptions. You will find that these projects will require work done outside of class time. Please balance your work and do not fall behind. You may resubmit any project for grading except for a project handed in late. You will have until the last week of classes to resubmit any project.
It is recommended a total of four to seven hours a week be spent working on projects outside the class. You will gauge rather quickly how much time will be required outside of class to complete them and progress your ideas and concepts. As in many aspects of life, there is not an exact formula for creating a piece or learning a subject matter. Do not fall behind as the final project and the assignments ramp up and become more intense as the semester moves forward.